Rome Total War Create Unit Cheats Average ratng: 3,5/5 9432 reviews
Rome: Total War (iPhone) Cheats. Rome: Total War cheats, Passwords, and Codes for iPhone. Jump to: Password (1). Create giant elephant unit in.
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Absorb
Best Roman Legion
Blockades
Cavalry Charge
Cheat Mode
Cheat Code - Effect
add_money 20000 - Increase money by 20,000
gamestop - 10% cheaper units in campaign mode
jericho - Walls fall down in siege in battle map mode
oliphaunt - 40% bigger elephants in campaign mode
Note: Gerry Edmonds notified us he had trouble with the money code. Be sure you are on the campaign map before pressing ~. And, do not forget the space between add_money and 20000. This money code can be performed once per game. After the first time, you must save, quit, and restart the game to use it again.
Defend your settlement
Easy money
Even More Codes
Note: these commands are recognized only in different specific game areas:
? : retrieves help for the command
bestbuy : sells units cheaper
toggle_tow : shows/hides the tabbed output window
add_money : adds an amount of money
to a faction's coffers, can be negative, default is player faction
add_population : adds an amount of
population to a settlement, can be negative
move_character , : moves named character to position
on campaign map
auto_win : the attacker or defender wins the
next auto-resolved battle
create_unit
: creates one or more units of the specified type
toggle_fow : toggles the fog of war on or off
toggle_restrictcam : toggles camera restrictions on or off
give_ancillary : gives the character an
ancillary
give_trait : gives the character a
trait at level (default = level 1)
process_cq : completes all (possible) construction pending in queue
character_reset : resets the character back to it's start of turn settings
show_cursorstat : shows the cursor position and region id
toggle_terrain : toggles the terrain to display various data sets, no param
resets to normal
give_trait_points : gives the character
points for trait
list_traits : lists all the available traits
list_ancillaries : lists all the available ancillaries
mp : gives the character movement points
list_characters : lists all the characters in the world or
those belonging to a faction
show_landings : shows the landing positions available
to the ai from a given region, default hides them
filter_coastlines : applies filter to world map coastlines
toggle_coastlines : toggles strategy map coastline display
set_building_health :
sets health of a building of the specified type (eg core_building)
in a settlement, so that the final health percentage is as specified
ai_turn_speed : sets the maximum speed of turn processing during
the ai round
amdb_min, amdb_max : sets aerial map overlay depth bias for min, max zoom
amdb_offset : sets aerial map overlay offset towards camera
zoom : zooms to specified aerial map zoom
set_ranking_interval : sets the denominator of the faction ranking graph
interval which is calculated as (number_of_turns / denominator) ;
if set to 0, then the denominator will be set to number_of_turns,
giving an interval of 1
regenerate_radar : does what it says on the tin
adjust_sea_bed : adjusts whole sea bed to specified height
reload_shaders : reloads all vertex shaders
reload_textures : reloads all textures
toggle_game_update : fire (mt toggle reload int)
toggle_perfect_spy : toggles everyone's spying ability to perfect and infinite
range, and off again
building_debug : toggles building debug mode : TAB to toggle view modes,
RIGHT SHIFT-TAB to reset mode, LEFT SHIFT-TAB to go back modes, G damages
mouse-over building, P displays plaza
reset_display : forces a display_close() ; display_open() display reset cycle
toggle_underlay : ..
toggle_overlay : ..
process_rq : completes all (possible) recruitment pending in queue
force_diplomacy : forces the negotiator to accept or
decline a proposition
diplomatic_stance : set the
diplomatic stance between the two factions
shadow : ..
ie : ..
invulnerable_general : makes that named general invulnerable
in battle
test_ancillary_localisation : adds all ancillary to the character info display
perf_times : toggle display of simple performance times of game update vs display
burn_piggies_burn : ignite all the piggy winks
test_message : test the event message specified in descr_event_enums.txt
show_terrain_lines : display defensive terrain features
message_collation_set : set the message collation on or off (sets all factions)
show_all_messages : show all messages to all factions (on/off)
clear_messages : clear all the current stacked messages
puppify_my_love : mmmkay..
reapply_rigid_model_influence : ..
toggle_flowing_water : toggles display of campaign map flowing water
nw_stats : toggles display of network stats
toggle_pr : toggles pr mode
list_units : lists all of the units in an army
victory : show victory message for faction for short or long
campaign
trigger_advice : triggers an advice
damage_wall : damage wall of settlement ;
forces 40% damage to a random gatehouse and a nearby straight section ;
destroys gatehouse if 'gate' parameter present ; breaches wall if 'breach'
present
test_victory_scroll : opens up
the victory scroll declaring that the given faction is the victor
date : changes the campaign date to the given year
season : changes the campaign season to the given season
upgrade_effect : triggers unit upgrade effect
force_battle_victory : forces the local player's alliance to win the battle,
completely destroying the enemy alliance
force_battle_defeat : forces the local player's alliance to win the battle,
completely destroying the enemy alliance
output_unit_positions : output the positions of all units in the
battle to the specified file
show_battle_paths : show all valid processed paths in the pathfinder
show_battle_paths_for_unit : show all valid processed paths
in the pathfinder for a specific unit given a unit id
show_battle_street_plan : show the street plan for the settlement
show_battle_marker : display a marker at (x, y) for t seconds
show_battle_circle : display a circle at (x, y) of r radius
for t seconds
kill_faction : removes the faction from the game
diplomacy_mission
: creates a diplomacy mission
event : creates an event at position
kill_character : kills a character with the given name
control : switches player control to specified faction ;
old faction may not act correctly as ai faction
create_building : creates a building
of the specified type in a settlement ; for building level see
export_descr_building.txt.create_building.failed to build building
capture_settlement : evicts any resident characters and
armies and gives the settlement to the local player
disable_ai : disables the ai, so that it does nothing
halt_ai : halts the turn sequence just before the
start of the specified faction's turn, or the current faction if no
faction given
run_ai : re-starts an ai turn sequence after disable_ai or halt_ai has been
triggered
Fighting in open areas
Huge amount of Denari
Lose with as much damage against opponent
More money
Public order
Removing culture penalty
Stand off
Taking a settlement
Unlocking all Factions without playing campaigns
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Topic Subject: | Creat Unit Cheat |
posted 02 July 2007 14:56 EDT (US) Hi everyone. I'm having a lot of prouble with the creat unit cheat. Can someone please give me an example of how to use it? I've tried a few times, and I get an error message. | |
Author | Replies: |
posted 02 July 2007 15:13 EDT (US) 1 / 16 ~ create_unit Tarentum 'roman cavalry' 5 9 9 9 there are alot of different variations for each faction such as greeks-create_unit Sparta 'greek hoplite spartan' 5 some factions use light,medium or heavy-create_unit Sparta 'greek heavy cavalry' 5 & archers are-create_unit Sparta 'greek archer' 5 depending on what unit and which faction I found that most units don't use the plural version of their names example-'greek archers' are 'greek archer' and (5 9 3 3) 5= how many units 9=experience (limit 9)3=DEF(limit 3)3=ATT(limit 3) I do know most units in the game but I have A topic (Greek Help) if you know how to create a seleucid cataphract or companion cavalry then reply because those are the only ones I don't know |
posted 03 July 2007 00:40 EDT (US) 2 / 16 Hey, thanks for the reply. I'm trying what you told me to do. I'm putting in create_unit Capua 'Urban Cohort' 5 9 9 9 and I get an error message that says 'unit type not recognized'. Any tips? |
posted 03 July 2007 12:38 EDT (US) 3 / 16 by the attack and defence you put there, do you mean attack bonuses from temples/blacksmiths |
posted 03 July 2007 12:53 EDT (US) 4 / 16 its quite likey not not speach mark but a dash in between e.g create_unit osca urban-cohort 5999 |
posted 03 July 2007 12:56 EDT (US) 5 / 16 Can someone help me my cheat command button (~) ain't working and won't pull up the romeshell. |
posted 03 July 2007 13:00 EDT (US) 6 / 16 i dont get why ppl put~ sympol cos its got nout to do with that but its the button to the left of the one and under esc |
posted 03 July 2007 13:15 EDT (US) 7 / 16 i push that button and it does not pull up rome shell. |
posted 03 July 2007 15:41 EDT (US) 8 / 16 This is it exactly create_unit Capua 'roman praetorian cohort urban i' 5 9 9 9 |
posted 03 July 2007 16:40 EDT (US) 9 / 16 this cheat is inncorrect iv tried it 9 times and im getting the message err:unit type not recognised |
posted 04 July 2007 00:27 EDT (US) 10 / 16 Hey, Dave7500 this cheat worked perfectly thank you. However I still can't make anyother unit execpt the Urban Cohort. Is there a list somewhere that lets me see the 'code' for every unit? |
posted 04 July 2007 01:04 EDT (US) 11 / 16 this is a short list of some I know create_unit Capua 'roman praetorian cohort i' 'roman legionary cohort ii'-Kicks Ass 'roman arcani' 'greek hoplite spartan' 'roman praetorian cavalry' 'roman legionary cavalry' 'greek elephant cataphract'-Not sure may be cataphract elephant or try plural version 'egyptian infantry' 'egyptian chariot' 'egyptian archer elite' 'egyptian elite guard' If some are wrong try tinkering with them try plural versions list of some I DONT know (greek companion cavalry) egyptian nile cavalry (greek cataphracts) (roman auxilia archers) carthaginian cataphract elephants carthaginian not sure of name? their the heaviest cavalry and highest cavalry in tech tree besides elephants (german berserkers) the ones in perenthesis are the ones Im desperate to know so those are some I do and do not know but if you can figure some out I do not know reply, the ones I do know are full proof I may have made some mistakes in typing or something but other then that they should be correct DAMN THAT IS LONG! |
posted 04 July 2007 12:51 EDT (US) 12 / 16 Wow, thank you SO much for the help. The 'roman legionary cohort ii' one works perfectly. But I still can't get any other unit to work. I'll play around with it,m and I'll let yu know if i can figure any out. |
posted 15 July 2007 20:44 EDT (US) 13 / 16 Again thanks Dave. But I have tried and tried and I can't figure out how to create other units other then the ones that you've listed. I've also 'googled' it aswell. Is there Anyone, who might know a site or have a list of all the create unit cheats? |
posted 18 July 2007 01:18 EDT (US) 14 / 16 I figured all those out through about 1-2 months of tinkering Ive figured out most of them by using the KEY WORDS-elite,heavy,medium and light |
posted 18 July 2007 18:05 EDT (US) 15 / 16 If you just go to your RTWDataexport_descr_unit.txt file you can see the names you need to spawn every unit. Just look after where it says Type:, at the very top of each unit's entry. Amazon: Total War 2.3b Beta Release is now out! Gorgon AARThrace AARAmazonia AARThe Defense of Scythia AARCarthage AARSarmatian AARParthia AAR Tools and Tutorials for Modding RTW Install a 2nd Copy of RTW Make All Factions Playable Command Line Switches Writing A Good AAR And Taking Screenshots Thrace: The Serpent Reborn |
posted 20 July 2007 17:40 EDT (US) 16 / 16 iv figured it outit is all about spelling to find out the correct unit types look in the export directory in your data folder |
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